Specializations/Almswarden

Almswarden

Health is something the enemy should fear more.

Top tags sustain · zone · aura

ChainSurpluscapped at 10

SpellGenerates
Fear the CureSurplus
Bloom1 Surplus per enemy that dies inside it
Warden's Watch1 Surplus
SpellConsumes
Blessing and Blight1 Surplus per second
Toxic Mercy4 Surplus
Transfusion6 Surplus to open
Last Ritesthe entire Surplus bank

Spells

Spell Tags Consumes k Floor
Fear the Cure
  • buff
  • economy

Overheal landing on a recently damaged ally is banked as Surplus rather than wasted, up to 10. Each point held reduces your own maximum health and raises your damage in proportion. Spending returns that maximum over a stated ramp, never instantly.

Bloom
  • zone
  • sustain
0.23 55%

A patch of restorative growth that expands each time an enemy dies inside it, to a stated ceiling. Each death also banks 1 Surplus. Each expansion is smaller than the last. 1 bloom per caster, 4 party-wide.

n = allies inside

Warden's Watch
  • reactive
  • defense

Place a protective mark on an ally. Anyone who strikes them is wounded for a stated flat amount and banks 1 Surplus, plus 1 more when that ally first drops below a stated health fraction. 2 marks per caster, 4 party-wide.

Blessing and Blight
  • zone
  • support
1 Surplus per second 0.48 30%

One field, two effects: allies inside are healed and enemies inside are harmed by the same magic. Drains 1 Surplus per second. Ends when the bank empties. Up to 8 allies. 1 field per caster, 2 party-wide.

n = enemies inside

Toxic Mercy
  • rider
  • burst
4 Surplus

Force healing into a single enemy until it ruptures, for one large hit. At 0 Surplus it still applies, as a slow, weak heal-poison.

Transfusion
  • tether
  • sustain
6 Surplus to open

A link between an enemy and an ally. Health drains steadily from one into the other while it holds. Held long enough on a downed ally it will revive them. 1 tether per caster, 4 party-wide.

Quarantine
  • aura
  • control

A sustained field around you. Enemies inside cannot be healed or regenerate, and any healing they do receive is converted into damage against them. Up to 8 enemies, ties broken by entity id.

Last Rites
  • nova
  • clear
the entire Surplus bank 0.93 10%

Consumes your entire Surplus bank. A burst of restorative force centred on you: allies are healed and enemies detonate, both scaling with the points spent. Your maximum health returns over the stated ramp. Best at 10.

n = enemies caught

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.