Specializations

A viewer owns one specialization and brings four of its spells. A commander fields fifteen at once.

Specialization Chain Cap Tagline
Almswarden Surplus capped at 10 Health is something the enemy should fear more.
Arrowmind held arrows cap 8 per caster The arrow forgets it was ever just wood.
Battlemage souls Cap 12 held Fight in front, cast magic, sick scythe
Bramble Growth ceiling of 10 A curved blade that grew that way; the edge is alive, faintly.
Cleaver Dread 1 through 5 One axe, some confidence, and much terror.
Duelist Tempo caps at 5 Just footwork and a very sharp opinion.
Earthshaker Hits the ground, not the enemy — the ground handles the rest.
Hexblade hex stacks cap 8 per enemy Two blades, angrier magic — a Mage who decided range was a liability.
Hexknife The wand is just another name for blade.
Iron Wall Weight caps at 12 Both hands are shields. Not passive. Just waiting for everyone else to notice.
Ironclad Sunder cap at 5 per enemy Beeg axe, no apology, no survivors.
Machinist Machines are my expression of art.
Naturalist The book is annotated in bark-script. Apothecarian delight in every measure.
Punchknight Momentum caps at 10 The armor is the weapon. The fists just help it understand.
Rampart Armored arrow dude, what are you ranged or melee?
Rascal Swag caps at 8 A Rogue with a sword.
Ravager Follow-Through 1 through 5 Explicitly: all offense, no apology.
Runeknight Static caps at 10 A scaredy-cat wizard that wants to get in on the action. Armor reduces ability to cast magic well.
Savage Rend capped at 8 stacks per enemy Two weapons means twice the reasons to charge.
Shadow Unseen cap of 3 Just like shadows: no introduction.
Shadowdancer Exposed Cap 5 per enemy Two blades and the footwork to make them both count from behind.
Sharpshooter Rhythm capped at 10 pew pew pew!
Sniper Bead 1 through 5 Range on range combat is my romance!
Spellblade fragments 5 fragments alive per caster Hexes etched into the steel; the swing reads as both strike and incantation.
Spellguard Ward caps at 10 Need a buff upfront? Here's your boiii
Spellshield Grudge cap 10 One hand of arcane-metal violence; one hand of very deliberate stubbornness.
Stormcaller charge cap 10 each Staff, not walking stick. The clouds are listening.
Swordmaster Cadence caps at 8 Two swords, full plate armor, run in and make sh*t happen.
Templar Judgment marks cap at 6 Sword raised in faith; shield braced for the moment of judgment.
Tinkerer Torque cap 6 The wrench is the mind, body, and soul, of the blade
30 specializations 226 spells · 25 run a resource chain

Chain — the resource the kit generates and spends. Each specialization page states how it is accrued.