Specializations/Cleaver

Cleaver

One axe, some confidence, and much terror.

Top tags burst · clear · melee

ChainDread1 through 5

SpellGenerates
Reckless2 Dread on every enemy within melee range
Rout2 Dread
SpellConsumes
Carveall Dread from every enemy it hits
Headtakerall Dread on one target
Red Mistup to 5 Dread from the victim

Spells

Spell Tags Consumes k Floor
Terror
  • aura
  • control

A sustained aura, paid for with a stated fraction of your maximum health every second. Every enemy currently engaging you gains 1 Dread per second. The aura's own contribution stops at 4. 12 enemies carry Dread party-wide, nearest first.

Reckless
  • melee
  • burst

A charged overhead with enormous damage that injures you on release. The blood generates 2 Dread on every enemy within melee range, hit or not.

Carve
  • cone
  • clear
all Dread from every enemy it hits 0.3 45%

A broad arc that consumes all Dread from every enemy it hits, adding damage per stack consumed, and pulls their attention onto you. At most 15 stacks per cast. The Dread bonus does not fall off.

n = enemies hit

Headtaker
  • melee
  • burst
all Dread on one target

An execute that consumes all Dread on one target, raising the execute threshold by a flat amount per stack consumed. On a kill every enemy that witnessed it gains 2 Dread.

Red Mist
  • rider
  • sustain
up to 5 Dread from the victim

Your kills consume up to 5 Dread from the victim and restore a flat amount of health per stack consumed. A stated cap on kills that pay, per second.

Rout
  • rider
  • clear
0.48 30%

An enemy at 5 Dread is Broken: it stops attacking and flees. With this slotted it barges instead, damaging everything it collides with and applying 2 Dread to each. 6 routers at once, party-wide.

n = bodies that router has crossed

Confidence
  • buff
  • economy

Your damage scales on aggro share by the share curve, up to a stated ceiling. A Broken enemy stops attacking, so it stops paying you.

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.