Specializations/Duelist

Duelist

Just footwork and a very sharp opinion.

Top tags control · defense · rider

Chaintouched mark1 per enemy · 2 enemies per caster · 4 enemies party-wide

SpellGenerates
Sharp Opinion1 energy
Riposte2 energy
Flèche1 energy per enemy crossed
SpellConsumes
En Garde1 energy per two seconds net of regeneration
Circle of Contempt2 energy
Touché3 energy
Final Wordthe entire energy pool

Spells

Spell Tags Consumes Falloff
Sharp Opinion
  • rider
  • control
— —

Marks 1 enemy, compelling it to engage you. It takes increased damage and grants 1 energy per strike you land. Reduces your damage to everything else. 1 mark per caster.

Riposte
  • reactive
  • defense
— —

Creates a short parry window. A hit absorbed inside it becomes an instant counter-thrust at increased damage and grants 2 energy.

Flèche
  • dash
  • mobility
— Steep

A long forward lunge that passes through enemies rather than stopping, striking each. Grants 1 energy per enemy crossed. Steep falloff. Gains at most a stated fraction of maximum energy.

n = enemies in the line

En Garde
  • buff
  • defense
1 energy per two seconds net of regeneration —

A stance. Drains 1 energy per 2 seconds, net of regeneration. Widens your parry window and makes every third strike a guaranteed critical. Ends when the pool empties.

Circle of Contempt
  • nova
  • control
2 energy Standard

Costs 2 energy. Applies knockback and stagger to every enemy around you and lightly damages them. Skips your marked target. Standard falloff.

n = enemies hit

Touché
  • rider
  • support
3 energy —

Costs 3 energy. Marks 1 enemy as touched: the next damaging hit any player lands on it is a guaranteed critical. 1 per enemy, 2 enemies per caster, 4 party-wide.

Final Word
  • melee
  • burst
the entire energy pool —

Consumes all energy. A huge guaranteed critical against your marked target below the execute threshold. A kill moves the mark to the nearest enemy and refunds a stated fraction of maximum energy.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.