Specializations

A viewer owns one specialization and brings four of its spells. A commander fields fifteen at once.

Specialization Chain Cap Tagline
Almswarden Surplus 10 per caster Health is something the enemy should fear more.
Arrowmind held arrow 8 arrows per caster · 24 arrows party-wide The arrow forgets it was ever just wood.
Battlemage revive charge 20 per caster Fight in front, cast magic, sick scythe
Bramble stamina — A curved blade that grew that way; the edge is alive, faintly.
Cleaver Dread 5 per enemy · 12 enemies party-wide One axe, some confidence, and much terror.
Duelist touched mark 1 per enemy · 2 enemies per caster · 4 enemies party-wide Just footwork and a very sharp opinion.
Earthshaker stamina — Hits the ground, not the enemy — the ground handles the rest.
Hexblade hex stack 8 per enemy Two blades, angrier magic — a Mage who decided range was a liability.
Hexknife mana — The wand is just another name for blade.
Iron Wall stamina — Both hands are shields. Not passive. Just waiting for everyone else to notice.
Ironclad Sunder 5 per enemy Beeg axe, no apology, no survivors.
Machinist standing slab 3 slabs per caster · 9 slabs party-wide Machines are my expression of art.
Naturalist active combination 4 combinations party-wide The book is annotated in bark-script. Apothecarian delight in every measure.
Punchknight stamina — The armor is the weapon. The fists just help it understand.
Rampart stamina — Armored arrow dude, what are you ranged or melee?
Rascal stolen buff 3 buffs per caster A Rogue with a sword.
Ravager stamina — Explicitly: all offense, no apology.
Runeknight mana — A scaredy-cat wizard that wants to get in on the action. Armor reduces ability to cast magic well.
Savage Rend 8 per enemy Two weapons means twice the reasons to charge.
Shadow energy — Just like shadows: no introduction.
Shadowdancer Exposed 5 per enemy · 8 enemies party-wide Two blades and the footwork to make them both count from behind.
Sharpshooter armed trip wire 2 wires per caster · 8 wires party-wide pew pew pew!
Sniper Bead 5 per enemy · 3 enemies per caster Range on range combat is my romance!
Spellblade glyph fragment 5 fragments per caster · 15 fragments party-wide Hexes etched into the steel; the swing reads as both strike and incantation.
Spellguard revive charge 20 per caster Need a buff upfront? Here's your boiii
Spellshield mana — One hand of arcane-metal violence; one hand of very deliberate stubbornness.
Stormcaller charge 10 per enemy · 12 enemies party-wide · 10 per object Staff, not walking stick. The clouds are listening.
Swordmaster stamina — Two swords, full plate armor, run in and make sh*t happen.
Templar Judgment mark 1 per enemy · 6 marks per caster · 18 marks party-wide Sword raised in faith; shield braced for the moment of judgment.
Tinkerer stamina — The wrench is the mind, body, and soul, of the blade
30 specializations 226 spells · 18 carry a term beyond the pool

Chain — the resource the kit generates and spends: a bespoke term where the spec carries one, otherwise its standard pool. Cap states what the ceiling is scoped to. Each specialization page states how it is accrued.