Specializations/Iron Wall
Iron Wall
Both hands are shields. Not passive. Just waiting for everyone else to notice.
Chainstamina
| Spell | Generates |
|---|---|
| Phalanx | 2 stamina per enemy pushed |
| Spell | Consumes |
|---|---|
| Double Bash | 3 stamina |
| Behind Me | 1 stamina per second net of regeneration |
| Wallwork | 6 stamina |
| Counterweight | the entire stamina pool, best at full |
| Shield Charge | no stamina |
Spells
| Spell | Tags | Consumes | Falloff |
|---|---|---|---|
| Notice Me | — | — | |
|
Creates a shockwave that forces every nearby unclaimed enemy to attack you for a duration. Grants stamina each second, rising with your aggro share along the share curve. | |||
| Phalanx | — | Shallow | |
|
Advances behind both shields, pushing every enemy in your path back and taking heavily reduced frontal damage as self-sourced mitigation. Grants 2 stamina per enemy pushed. Shallow falloff. At most 6 per advance.
| |||
| Double Bash | 3 stamina | Standard | |
|
Costs 3 stamina. Swings both shields outward at once, damaging and knocking back everything in a wide forward arc. Standard falloff.
| |||
| Behind Me | 1 stamina per second net of regeneration | — | |
|
Drains 1 stamina per second, net of regeneration. Allies standing behind you take a flat amount less damage, counting toward each protected ally's Mitigation budget. 6 allies, nearest first. | |||
| Wallwork | 6 stamina | — | |
|
Costs 6 stamina. Plants 1 shield as directional cover that blocks projectiles until destroyed. Its health equals the stamina spent. While it stands your maximum stamina is 6. 1 per caster, 3 party-wide. | |||
| Counterweight | the entire stamina pool, best at full | Standard | |
|
Consumes all stamina. Releases everything the shields have taken as one ground-shaking slam; damage scales per point consumed. Standard falloff. Best at full.
| |||
| Shield Charge | no stamina | — | |
|
A short explosive charge that applies a stun to the first enemy struck. Costs no stamina. | |||
Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.