Specializations/Machinist

Machinist

Machines are my expression of art.

Top tags summon · economy · buff

Chain

None. Machinist runs no resource: nothing to generate, nothing to consume.

Spells

Spell Tags Consumes k Floor
Exhibition
  • buff
  • economy

Your deployables gain escalating bonuses for the arrangement they currently form, evaluated live. Cover slabs and links each count as an Exhibition node or edge, and the Exhibition tier is a standalone published value. Graded on at most 6 nodes and 4 edges.

Automaton
  • summon
  • clear

Build a walking machine that advances on its own and fights independently. Counts as a deployable; past 4 owned, all of yours take deployable diminishing returns. At most 2 automatons at once.

Hammer Slam
  • ground
  • control
0.45 30%

Drive the hammer down to force a slab of plating up out of the ground as instant cover. Slabs count as Exhibition nodes and are exempt from the deployable cap. 3 standing slabs per caster, 9 party-wide.

n = enemies hit

Smoke Screen
  • zone
  • defense

Release a dense cloud that blocks enemy sightlines. Enemies inside it are blind and cannot acquire deployables. Exempt from the deployable cap. 1 cloud per caster, 3 party-wide. Your own arrangement cannot see through it either.

Assembly Line
  • summon
  • economy

A deployable that slowly rebuilds your destroyed deployables. It produces combat deployables only, never another Assembly Line, and cannot rebuild anything Detonate Gallery consumed. Its output counts against the same cap.

Conduit
  • tether
  • support
0.3 45%

Link two deployables you own with an energy line. Enemies crossing it take damage and a slow. The link counts as an edge in the arrangement, never as a deployable. 4 links per caster, 12 party-wide. A severed endpoint ends the link.

n = enemies simultaneously in contact with that link

Strike the Set
  • summon
  • mobility

Recall every deployable you own and redeploy them around your current position in the same relative arrangement, preserving the Exhibition tier they held. They arrive at a stated fraction of maximum health and cannot fire for a short period.

Detonate Gallery
  • nova
  • burst
0.4 35%

Destroy every deployable and every standing slab you own in a chain of explosions; links die with their endpoints. Damage scales with the number destroyed and with the Exhibition tier at detonation. Overlapping explosions each take their own falloff.

n = enemies hit by that explosion

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.