Specializations/Machinist
Machinist
Machines are my expression of art.
Chain
None. Machinist runs no resource: nothing to generate, nothing to consume.
Spells
| Spell | Tags | Consumes | k | Floor |
|---|---|---|---|---|
| Exhibition | — | — | — | |
|
Your deployables gain escalating bonuses for the arrangement they currently form, evaluated live. Cover slabs and links each count as an Exhibition node or edge, and the Exhibition tier is a standalone published value. Graded on at most 6 nodes and 4 edges. | ||||
| Automaton | — | — | — | |
|
Build a walking machine that advances on its own and fights independently. Counts as a deployable; past 4 owned, all of yours take deployable diminishing returns. At most 2 automatons at once. | ||||
| Hammer Slam | — | 0.45 | 30% | |
|
Drive the hammer down to force a slab of plating up out of the ground as instant cover. Slabs count as Exhibition nodes and are exempt from the deployable cap. 3 standing slabs per caster, 9 party-wide.
| ||||
| Smoke Screen | — | — | — | |
|
Release a dense cloud that blocks enemy sightlines. Enemies inside it are blind and cannot acquire deployables. Exempt from the deployable cap. 1 cloud per caster, 3 party-wide. Your own arrangement cannot see through it either. | ||||
| Assembly Line | — | — | — | |
|
A deployable that slowly rebuilds your destroyed deployables. It produces combat deployables only, never another Assembly Line, and cannot rebuild anything Detonate Gallery consumed. Its output counts against the same cap. | ||||
| Conduit | — | 0.3 | 45% | |
|
Link two deployables you own with an energy line. Enemies crossing it take damage and a slow. The link counts as an edge in the arrangement, never as a deployable. 4 links per caster, 12 party-wide. A severed endpoint ends the link.
| ||||
| Strike the Set | — | — | — | |
|
Recall every deployable you own and redeploy them around your current position in the same relative arrangement, preserving the Exhibition tier they held. They arrive at a stated fraction of maximum health and cannot fire for a short period. | ||||
| Detonate Gallery | — | 0.4 | 35% | |
|
Destroy every deployable and every standing slab you own in a chain of explosions; links die with their endpoints. Damage scales with the number destroyed and with the Exhibition tier at detonation. Overlapping explosions each take their own falloff.
| ||||
Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and — is a spell that states none.