Specializations/Shadow

Shadow

Just like shadows: no introduction.

Top tags burst · rider · aura

Chainenergy

SpellGenerates
Shadowmeld2× the base concealed accrual rate
SpellConsumes
Hush1 energy
Mark for Death3 energy
No Introductionthe entire energy pool
Exit Woundthe entire energy pool
Cut the Thread2 energy

Spells

Spell Tags Consumes Falloff
Shadowmeld
  • aura
  • economy
— —

While you hold concealment out of direct light you move faster and silently, and regenerate energy at twice the base concealed rate. Grants +3 maximum energy. Direct light halves the rate.

Vanish
  • buff
  • defense
— —

Drops you out of sight mid-combat. An eviction removes you from every enemy's threat table, and on expiry the nearest enemy re-acquires you where you stand. Casting it empties your energy pool.

Hush
  • rider
  • control
1 energy —

Costs 1 energy. Applies a silence to a caster or special enemy, shutting down its abilities entirely for a duration. Does not break concealment.

Mark for Death
  • ground
  • burst
3 energy —

Costs 3 energy. Marks 1 enemy. After a delay it dies, or takes catastrophic damage if it survives. Does not break concealment. 1 mark per caster, 3 party-wide.

No Introduction
  • melee
  • burst
the entire energy pool —

Consumes all energy. The first strike from concealment is a guaranteed critical whose base damage scales per point consumed, and nearby enemies do not react. Ends concealment unless it killed the target.

Exit Wound
  • zone
  • clear
the entire energy pool Steep

Consumes all energy. Leaving concealment tears a hole where you stood; radius and damage both scale per point consumed. Steep falloff. Ends concealment unconditionally.

n = enemies hit

Cut the Thread
  • rider
  • support
2 energy —

Costs 2 energy. Strikes an enemy currently engaging an ally. An eviction removes it from that ally's threat table, and it cannot re-acquire that ally for a stated duration. Does not break concealment.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.