Specializations/Shadow
Shadow
Just like shadows: no introduction.
Chainenergy
| Spell | Generates |
|---|---|
| Shadowmeld | 2× the base concealed accrual rate |
| Spell | Consumes |
|---|---|
| Hush | 1 energy |
| Mark for Death | 3 energy |
| No Introduction | the entire energy pool |
| Exit Wound | the entire energy pool |
| Cut the Thread | 2 energy |
Spells
| Spell | Tags | Consumes | Falloff |
|---|---|---|---|
| Shadowmeld | — | — | |
|
While you hold concealment out of direct light you move faster and silently, and regenerate energy at twice the base concealed rate. Grants +3 maximum energy. Direct light halves the rate. | |||
| Vanish | — | — | |
|
Drops you out of sight mid-combat. An eviction removes you from every enemy's threat table, and on expiry the nearest enemy re-acquires you where you stand. Casting it empties your energy pool. | |||
| Hush | 1 energy | — | |
|
Costs 1 energy. Applies a silence to a caster or special enemy, shutting down its abilities entirely for a duration. Does not break concealment. | |||
| Mark for Death | 3 energy | — | |
|
Costs 3 energy. Marks 1 enemy. After a delay it dies, or takes catastrophic damage if it survives. Does not break concealment. 1 mark per caster, 3 party-wide. | |||
| No Introduction | the entire energy pool | — | |
|
Consumes all energy. The first strike from concealment is a guaranteed critical whose base damage scales per point consumed, and nearby enemies do not react. Ends concealment unless it killed the target. | |||
| Exit Wound | the entire energy pool | Steep | |
|
Consumes all energy. Leaving concealment tears a hole where you stood; radius and damage both scale per point consumed. Steep falloff. Ends concealment unconditionally.
| |||
| Cut the Thread | 2 energy | — | |
|
Costs 2 energy. Strikes an enemy currently engaging an ally. An eviction removes it from that ally's threat table, and it cannot re-acquire that ally for a stated duration. Does not break concealment. | |||
Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.