Specializations/Shadowdancer

Shadowdancer

Two blades and the footwork to make them both count from behind.

Top tags defense · melee · mobility

ChainExposedCap 5 per enemy

SpellGenerates
Behind You1 Exposed on arrival
Both CountExposed
SpellConsumes
Backstab1 Exposed
Shadow Dance2 Exposed from each target that has them
Both Blades at Onceall 5 Exposed from one enemy
Momentum of the Dance3 Exposed from your current target

Spells

Spell Tags Consumes k Floor
Behind You
  • dash
  • mobility

Instantly relocate to a target's back arc, applying 1 Exposed on arrival. A guaranteed placement, not a dash. Geometry cannot block it.

Both Count
  • rider
  • economy

Every strike you land inside a target's back arc applies 1 Exposed, a public state: any ally striking that enemy from behind ignores a stated fraction of its armour, paying into the general Vulnerability bucket. 5 per enemy, 8 enemies party-wide.

Backstab
  • melee
  • burst
1 Exposed

A strike from the back arc that is a guaranteed critical. Without an Exposed stack it is an ordinary strike.

Shadow Dance
  • chain
  • clear
2 Exposed from each target that has them 0.77 15%

Chain rapid blinks between nearby enemies, striking each from behind in sequence. Consumes 2 Exposed from every target that carries them, doubling that hop. Up to 6 hops. Steep falloff.

n = enemies struck

Both Blades at Once
  • melee
  • sustain
all 5 Exposed from one enemy

Consumes all 5 Exposed from one enemy. A committed double-strike whose damage scales with the stacks spent, returning a flat amount of health per stack, capped per cast. It will not fire on a partial stack.

Afterimage
  • summon
  • defense

Leave behind a decoy. Enemies redirect onto it, relieving you alone and not the party. 1 decoy per caster, 6 party-wide.

Curtain
  • zone
  • defense

Drop a veil of darkness. Inside it you are untargetable, enemies lose track of where you were, and their aggro is evicted outright. 1 per caster, 4 party-wide.

Momentum of the Dance
  • buff
  • mobility
3 Exposed from your current target

Consumes 3 Exposed from your current target. Behind You resets immediately and you gain a short burst of movement speed.

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.