Specializations/Almswarden
Almswarden
Health is something the enemy should fear more.
ChainSurplus10 per caster
| Spell | Generates |
|---|---|
| Fear the Cure | Surplus |
| Bloom | 1 Surplus per enemy that dies inside it |
| Warden's Watch | 1 Surplus |
| Spell | Consumes |
|---|---|
| Blessing and Blight | 1 Surplus per second, gross |
| Toxic Mercy | 4 Surplus |
| Transfusion | 6 Surplus to open |
| Last Rites | the entire Surplus bank |
Spells
| Spell | Tags | Consumes | Falloff |
|---|---|---|---|
| Fear the Cure | — | — | |
|
Healing a recently damaged ally past full health grants 1 Surplus. Each Surplus reduces your max HP and increases your damage. Spending Surplus reverses both over time. Cap 10. | |||
| Bloom | — | Standard | |
|
Creates a healing zone. Each enemy that dies inside expands the zone and grants 1 Surplus. Expansion shrinks each time. 1 per caster, maximum of 4 zones party-wide.
| |||
| Warden's Watch | — | — | |
|
Marks an ally. Anyone (enemies or allies) who strikes them takes damage and grants you 1 Surplus. Grants 1 more the first time they drop below a stated health fraction. 2 per caster, maximum of 4 marked allies party-wide. | |||
| Blessing and Blight | 1 Surplus per second, gross | Steep | |
|
Creates a zone that heals allies and damages enemies inside. Drains 1 Surplus per second, and ends when you run out. No cap on number of zones, but only 1 per caster.
| |||
| Toxic Mercy | 4 Surplus | — | |
|
Deals heavy damage to one enemy. At 0 Surplus, applies a weak damage-over-time instead. | |||
| Transfusion | 6 Surplus to open | — | |
|
Links an enemy to an ally or self. Health drains steadily from one into the other. Held long enough on a downed ally, it revives them. maximum of 1 party-wide. | |||
| Quarantine | — | — | |
|
Creates an aura. Enemies inside have 0 healing or regeneration, any healing they receive deals damage instead. | |||
| Last Rites | the entire Surplus bank | Punishing | |
|
Consumes all Surplus. Heals nearby allies and damages nearby enemies, both scaling with Surplus spent. Max HP is restored over time.
| |||
Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.