Specializations/Naturalist

Naturalist

The book is annotated in bark-script. Apothecarian delight in every measure.

Top tags ground · buff · burst

Chainactive combination4 combinations party-wide

SpellConsumes
Decantone active combination

Spells

Spell Tags Consumes Falloff
Decant
  • ground
  • burst
one active combination Steep

Consumes 1 active combination on the ground and fires its reagent product again, stronger and smaller. 4 combinations party-wide. On bare ground it is an ordinary Volatile flask.

n = enemies caught

Flask Toss
  • ground
  • clear
— Punishing

Throws a prepared potion that shatters and does what it was brewed to do. It carries the Volatile reagent category. Punishing falloff.

n = enemies caught

Vapors
  • zone
  • control
— Steep

Creates a gas zone. It clings to the ground and to anything walking through, carrying the effect out with them. Green reagent category. 2 per caster, 6 party-wide.

n = enemies inside

Tincture
  • ground
  • sustain
— Standard

Creates a zone that heals allies over time and applies a cleanse of 1 debuff. Bitter reagent category. 5 allies, lowest health first.

n = allies inside

Undiluted
  • projectile
  • burst
— —

Deals heavy damage to one enemy. No area, no residue, and no reagent category. It cannot combine with anything.

Catalyst
  • rider
  • economy
— —

Doubles your next flask's area and potency, before any combination is checked. It counts as its own reagent category and whichever it lands on, so 1 throw completes a reagent product. 1 held.

Brew
  • buff
  • support
— —

Cast only during the breather. Chat votes on a reagent category; your next thrown flask carries it, whatever spell throws it, re-arming on a stated cadence all wave. Grants the party a stated minor bonus.

Annotated
  • buff
  • economy
— —

Marks an enemy type. For the rest of the run you deal increased damage to it, and allies gain a smaller share. 4 types party-wide; a fifth replaces the oldest.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.

Reference table

Product Made from Effect Cap Falloff
Detonation Volatile + Volatile One large instant blast at the midpoint, no residue — damage at Steep
Firedamp Volatile + Green A creeping burning cloud that drifts toward the nearest crowd 2 party-wide tick damage at Standard
Cautery Volatile + Bitter A scorched ring: enemies crossing it take a flat hit and cannot be healed for a duration 2 party-wide flat; reaches at most 8 enemies
Miasma Green + Green A wide slow-and-blind field, low damage 2 party-wide tick damage at Punishing
Poultice Green + Bitter Restorative to allies inside and toxic to enemies inside, simultaneously 1 party-wide, 5 allies healing at Standard; harm at Steep
Draught Bitter + Bitter A concentrated dose: one ally inside gains a stated flat damage and resistance bonus for a fixed number of hits; the resistance half pays into that ally's Mitigation budget 1 party-wide single ally