Specializations/Arrowmind

Arrowmind

The arrow forgets it was ever just wood.

Top tags rider · clear · control

Chainheld arrowscap 8 per caster

SpellGenerates
Suspendheld arrows

Spells

Spell Tags Consumes k Floor
Guided
  • rider
  • burst

Your next several shots curve in flight, tracking their target around obstacles and through evasion.

Forgets It Was Wood
  • rider
  • clear
0.13 65%

Your next several shots pass through enemies and terrain alike, losing nothing. At most 10 bodies pierced per shot, ordered by distance along the line.

n = bodies pierced

Splitmind
  • spread
  • clear
0.4 35%

A single arrow fractures mid-flight into several, fanning outward. Fragments inherit every property of the parent. Falloff counts targets struck across all fragments.

n = targets struck across all fragments

Mindpin
  • rider
  • control

An arrow that roots its target in place. You can command it to drag them a short distance. At most 4 pins active party-wide.

Recall
  • projectile
  • economy
0.2 60%

Spent arrows return to your quiver with their properties intact, striking anything they pass through on the way back.

n = bodies struck on the return

Suspend
  • trap
  • control
0.33 40%

Fire arrows that stop dead in mid-air and hang there, keeping the properties they carried. Release your held arrows later from wherever they wait. 8 per caster, 24 party-wide. At most 8 per release, under a single shared falloff.

n = total bodies struck across every arrow in that release

Elsewhere
  • buff
  • economy

Relocate your firing origin to your furthest held arrow, consuming it. Shots originate there until you relocate again or the field empties. With none held it still fires, relocating to a designated ground point for a stated shorter duration.

Turnabout
  • reactive
  • defense

Incoming enemy projectiles aimed at you inside a radius stop obeying whoever fired them: every 2 become 1 held arrow. 3 held per caster, 9 party-wide. With Suspend slotted the two fields merge and the larger cap applies.

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.