Specializations/Battlemage

Battlemage

Fight in front, cast magic, sick scythe

Top tags cone · aura · burst

ChainsoulsCap 12 held

SpellGenerates
Soul Harvest1 soul per scythe kill
Reaping Arc1 soul per enemy dragged into contact, capped at 3 per sweep
SpellConsumes
Soul Harvest10 souls to return a fallen ally to the fight
Deathfield3 souls to seed
Cull5 souls
Against the Grainno souls

Spells

Spell Tags Consumes k Floor
Soul Harvest
  • rider
  • economy
10 souls to return a fallen ally to the fight

Enemies killed by the scythe yield mana and bank 1 soul. Spend 10 souls to revive a fallen ally. Cap 12 held.

Reaping Arc
  • cone
  • control
0.54 25%

A wide scythe sweep that pulls every enemy it strikes toward you. Banks 1 soul per enemy dragged into contact, up to 3 per sweep.

n = targets struck

Frontline
  • aura
  • defense

A ward of fixed strength that drains banked souls while held. The drain rate scales on your aggro count, capped at 8, with a stated floor at zero. It collapses when the bank empties.

Deathfield
  • zone
  • sustain
3 souls to seed 0.28 50%

A creeping field of decay that drains health from enemies inside it and transfers a portion to you. At most 8 drained at once, nearest first. Health returned is capped per second. 1 field per caster, 4 party-wide.

n = targets drained

Cull
  • cone
  • burst
5 souls 0.35 40%

Instantly kills up to 5 enemies below a flat execute threshold in a wide arc, lowest current health first. Elites and bosses take heavy damage instead. Kills made by Cull bank no souls.

n = immune targets in the arc

Scythe Throw
  • tether
  • clear
0.18 60%

Plant the scythe at range. It stays tethered to you, damaging everything on the line; recall it to drag the line through the crowd. Soul Harvest banks nothing until you recover the scythe. 1 line per caster, 3 party-wide.

n = targets on the line

Against the Grain
  • dash
  • mobility
no souls 0.35 40%

A sweeping dash that cuts through a line of enemies, dragging what it kills into a heap behind you and leaving a swathe that slows anything crossing it. Forfeits the souls of what it kills.

n = targets crossed

Sow the Field
  • ground
  • support

Bury souls at a point. The plot restores health and mana at 1 soul per ally per second and slows enemies crossing it. 4 allies, lowest health first. 1 plot per caster, 3 party-wide.

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.