Specializations/Battlemage

Battlemage

Fight in front, cast magic, sick scythe

Top tags cone · aura · burst

Chainrevive charge20 per caster

SpellGenerates
Soul Harvest1 revive charge
Reaping Arc1 mana per enemy dragged into contact
SpellConsumes
Soul Harvestthe entire bank to return a fallen ally to the fight
Deathfield3 mana to seed
Cull5 mana
Against the Grainno mana
Sow the Field1 mana per ally per second net of regeneration

Spells

Spell Tags Consumes Falloff
Soul Harvest
  • rider
  • economy
the entire bank to return a fallen ally to the fight —

Enemies killed by the scythe restore mana and grant 1 revive charge. At 10 it spends all of them to revive a fallen ally. Cap 20; below 10 it cannot revive.

Reaping Arc
  • cone
  • control
— Steep

Applies a pull in a wide scythe sweep, dragging every enemy it strikes toward you. Grants 1 mana per enemy dragged into contact. 3 per sweep at most.

n = targets struck

Frontline
  • aura
  • defense
— —

Creates a ward of fixed strength. Drains mana while held, net of regeneration, at a rate rising with your aggro count. Stated floor at 0. Counted over 8 enemies; it collapses when the pool empties.

Deathfield
  • zone
  • sustain
3 mana to seed Standard

Creates a creeping zone of decay. It drains health from enemies inside and gives part of it to you. 8 enemies per tick; healing to you is capped per second. 1 per caster, 4 party-wide.

n = targets drained

Cull
  • cone
  • burst
5 mana Steep

Instantly kills enemies in a wide arc below a flat execute threshold. Elites and bosses take heavy damage instead. 5 kills at most, lowest health first; its kills grant no mana and no revive charge.

n = immune targets in the arc

Scythe Throw
  • tether
  • clear
— Shallow

Places the scythe at range. It stays tethered to you, damaging everything on the line; recall it to drag the line through the crowd. 1 per caster, 3 party-wide.

n = targets on the line

Against the Grain
  • dash
  • mobility
no mana Steep

Deals damage in a sweeping dash through a line of enemies. It heaps its kills behind you and leaves a swathe that applies a slow. Its kills grant no mana and no revive charge.

n = targets crossed

Sow the Field
  • ground
  • support
1 mana per ally per second net of regeneration —

Creates a zone. Allies on it regain health and mana; enemies crossing take a slow. Drains 1 mana per ally per second, net of regeneration. 4 allies, lowest health first; 1 per caster, 3 party-wide.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.