Specializations/Battlemage
Battlemage
Fight in front, cast magic, sick scythe
Chainrevive charge20 per caster
| Spell | Generates |
|---|---|
| Soul Harvest | 1 revive charge |
| Reaping Arc | 1 mana per enemy dragged into contact |
| Spell | Consumes |
|---|---|
| Soul Harvest | the entire bank to return a fallen ally to the fight |
| Deathfield | 3 mana to seed |
| Cull | 5 mana |
| Against the Grain | no mana |
| Sow the Field | 1 mana per ally per second net of regeneration |
Spells
| Spell | Tags | Consumes | Falloff |
|---|---|---|---|
| Soul Harvest | the entire bank to return a fallen ally to the fight | — | |
|
Enemies killed by the scythe restore mana and grant 1 revive charge. At 10 it spends all of them to revive a fallen ally. Cap 20; below 10 it cannot revive. | |||
| Reaping Arc | — | Steep | |
|
Applies a pull in a wide scythe sweep, dragging every enemy it strikes toward you. Grants 1 mana per enemy dragged into contact. 3 per sweep at most.
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| Frontline | — | — | |
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Creates a ward of fixed strength. Drains mana while held, net of regeneration, at a rate rising with your aggro count. Stated floor at 0. Counted over 8 enemies; it collapses when the pool empties. | |||
| Deathfield | 3 mana to seed | Standard | |
|
Creates a creeping zone of decay. It drains health from enemies inside and gives part of it to you. 8 enemies per tick; healing to you is capped per second. 1 per caster, 4 party-wide.
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| Cull | 5 mana | Steep | |
|
Instantly kills enemies in a wide arc below a flat execute threshold. Elites and bosses take heavy damage instead. 5 kills at most, lowest health first; its kills grant no mana and no revive charge.
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| Scythe Throw | — | Shallow | |
|
Places the scythe at range. It stays tethered to you, damaging everything on the line; recall it to drag the line through the crowd. 1 per caster, 3 party-wide.
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| Against the Grain | no mana | Steep | |
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Deals damage in a sweeping dash through a line of enemies. It heaps its kills behind you and leaves a swathe that applies a slow. Its kills grant no mana and no revive charge.
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| Sow the Field | 1 mana per ally per second net of regeneration | — | |
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Creates a zone. Allies on it regain health and mana; enemies crossing take a slow. Drains 1 mana per ally per second, net of regeneration. 4 allies, lowest health first; 1 per caster, 3 party-wide. | |||
Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.