Specializations/Hexblade

Hexblade

Two blades, angrier magic — a Mage who decided range was a liability.

Top tags clear · economy · melee

Chainhex stack8 per enemy

SpellGenerates
Hex Cuthex stacks
Angry Magic1 hex stack
SpellConsumes
Feed the Blades3 hex stacks
Contagion5 hex stacks
Bladeburstevery hex stack on a target at once

Spells

Spell Tags Consumes Falloff
Range Was A Liability
  • buff
  • economy
— —

Your magical damage uses inverted falloff: highest in contact range, zero at the edge of that radius. It applies only to enemies currently engaging you. Everything else takes base damage at any range.

Hex Cut
  • rider
  • economy
— —

Applies 1 hex stack on each blade strike, a curse that persists and worsens. 8 per enemy; stacks decay if you do not refresh them.

Twin Curse
  • tether
  • control
— —

Links 2 enemies and forces both to target you. Damage you deal to either hits both, and a hex stack on either appears on the other. Neither mirrors again; both are capped per second.

Angry Magic
  • nova
  • clear
— Steep

Costs your own health at a stated rate. Deals damage around you scaling with the health spent, and applies 1 hex stack to everything caught.

n = targets hit

Feed the Blades
  • melee
  • sustain
3 hex stacks —

Consumes 3 hex stacks from one enemy. Heals you a fixed amount per stack and refreshes the decay timer on what remains.

Contagion
  • chain
  • clear
5 hex stacks Steep

Consumes 5 hex stacks from one enemy. The curse leaps outward, applying 2 stacks to each enemy it reaches. Steep falloff.

n = targets reached

Bladeburst
  • melee
  • burst
every hex stack on a target at once —

Consumes every hex stack on one enemy, dealing damage scaled to the number consumed. At 6 or more it is a guaranteed critical. Single target, no falloff.

Collapse the Gap
  • dash
  • mobility
— —

Teleports you to the nearest enemy. For a few seconds afterwards you pull any enemy that moves away back into contact. 5 enemies at most.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.