Specializations/Bramble
Bramble
A curved blade that grew that way; the edge is alive, faintly.
ChainGrowthceiling of 10
| Spell | Generates |
|---|---|
| Living Edge | Growth, swing-fed |
| Bramble Patch | 1 Growth per second |
| Spell | Consumes |
|---|---|
| Seed the Wound | 2 Growth |
| Prune | 3 Growth |
| Thornlash | 4 Growth |
| Grasping Root | No Growth cost |
| Overgrowth | 6 Growth |
| Coppice | all 10 Growth |
Spells
| Spell | Tags | Consumes | k | Floor |
|---|---|---|---|---|
| Living Edge | — | — | — | |
|
Every landed hit generates 1 Growth, to a ceiling of 10. Your current Growth increases the blade's length and damage while you hold it. The blade loses 1 Growth per 2 seconds without a hit. | ||||
| Bramble Patch | — | 0.48 | 30% | |
|
Thorns grow through the ground in an area, applying a slow and steadily wounding anything inside. Generates 1 Growth per second while at least one enemy stands in it. 2 patches per caster, 6 party-wide.
| ||||
| Seed the Wound | 2 Growth | 0.35 | 40% | |
|
Embed thorns in a struck enemy. When it dies the thorns burst and seed every enemy nearby, to a propagation depth of 3.
| ||||
| Prune | 3 Growth | — | — | |
|
For a short window, your strikes heal you a flat amount per point of Growth missing from the ceiling at the moment of the strike. Worthless on a full blade. | ||||
| Thornlash | 4 Growth | 0.35 | 40% | |
|
Vines erupt from the blade in a long whipping strike, applying a pull that drags struck enemies toward you. Up to 3 along the line.
| ||||
| Grasping Root | No Growth cost | — | — | |
|
Roots burst up beneath one target and root it in place. When the root expires it spreads to one further enemy nearby, to a propagation depth of 2. Costs no Growth. | ||||
| Overgrowth | 6 Growth | 0.35 | 40% | |
|
Raise a wall of thick brambles that blocks movement and wounds anything forcing through it. Length and duration are fixed. 1 wall per caster, 4 party-wide.
| ||||
| Coppice | all 10 Growth | 0.62 | 20% | |
|
Consumes your entire Growth bank. A single full sweep of the overgrown blade, damage and arc both scaling with the Growth spent. The blade is left at 0 and must regrow. Best at 10.
| ||||
Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and — is a spell that states none.