Specializations/Bramble

Bramble

A curved blade that grew that way; the edge is alive, faintly.

Top tags control · clear · rider

ChainGrowthceiling of 10

SpellGenerates
Living EdgeGrowth, swing-fed
Bramble Patch1 Growth per second
SpellConsumes
Seed the Wound2 Growth
Prune3 Growth
Thornlash4 Growth
Grasping RootNo Growth cost
Overgrowth6 Growth
Coppiceall 10 Growth

Spells

Spell Tags Consumes k Floor
Living Edge
  • buff
  • economy

Every landed hit generates 1 Growth, to a ceiling of 10. Your current Growth increases the blade's length and damage while you hold it. The blade loses 1 Growth per 2 seconds without a hit.

Bramble Patch
  • zone
  • control
0.48 30%

Thorns grow through the ground in an area, applying a slow and steadily wounding anything inside. Generates 1 Growth per second while at least one enemy stands in it. 2 patches per caster, 6 party-wide.

n = enemies inside

Seed the Wound
  • rider
  • clear
2 Growth 0.35 40%

Embed thorns in a struck enemy. When it dies the thorns burst and seed every enemy nearby, to a propagation depth of 3.

n = enemies seeded by that burst

Prune
  • rider
  • sustain
3 Growth

For a short window, your strikes heal you a flat amount per point of Growth missing from the ceiling at the moment of the strike. Worthless on a full blade.

Thornlash
  • projectile
  • control
4 Growth 0.35 40%

Vines erupt from the blade in a long whipping strike, applying a pull that drags struck enemies toward you. Up to 3 along the line.

n = enemies caught

Grasping Root
  • ground
  • control
No Growth cost

Roots burst up beneath one target and root it in place. When the root expires it spreads to one further enemy nearby, to a propagation depth of 2. Costs no Growth.

Overgrowth
  • summon
  • defense
6 Growth 0.35 40%

Raise a wall of thick brambles that blocks movement and wounds anything forcing through it. Length and duration are fixed. 1 wall per caster, 4 party-wide.

n = enemies forcing through simultaneously

Coppice
  • cone
  • clear
all 10 Growth 0.62 20%

Consumes your entire Growth bank. A single full sweep of the overgrown blade, damage and arc both scaling with the Growth spent. The blade is left at 0 and must regrow. Best at 10.

n = enemies struck

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.