Specializations/Sniper
Sniper
Range on range combat is my romance!
ChainBead1 through 5
| Spell | Generates |
|---|---|
| Longshot | 1 Bead |
| Overwatch | 1 Bead to what it hits |
| Spell | Consumes |
|---|---|
| Counter-Snipe | 1 Bead on the shooter |
| Overwatch | 0–3 Beads, the caster's choice |
| Called Shot | all 5 Beads from the marked target |
| New Angle | 2 Beads |
Spells
| Spell | Tags | Consumes | k | Floor |
|---|---|---|---|---|
| Longshot | — | — | — | |
|
Damage scales with the distance the bolt travelled, to a stated ceiling reached at a published distance. Applies 1 Bead to what it hits. Bead decays if that target goes unhit for a stated window. 3 enemies carry Bead at once. | ||||
| Romance | — | — | — | |
|
Against enemies that attack from range your damage is substantially increased, and every Bead you apply to them lands as 2 instead of 1, whichever spell applied it. | ||||
| Counter-Snipe | 1 Bead on the shooter | — | — | |
|
Destroy an incoming projectile mid-flight, or spend 2 Bead instead to send that projectile back along its own path. | ||||
| Overwatch | 0–3 Beads, the caster's choice | — | — | |
|
Lock onto an area. Anything entering is shot until charges run out, with charges equal to 2 plus 1 per Bead spent. Each automated shot applies 1 Bead; every second one banks a Bead. Spends from the highest-Bead enemy. 1 per caster, 2 party-wide. | ||||
| Called Shot | all 5 Beads from the marked target | — | — | |
|
Consumes all 5 Bead from the marked target. A brief aim-lock during which you cannot move, then a guaranteed critical with penetration that also ignores cover, scaled further by distance travelled to the stated ceiling Longshot names. | ||||
| Nest | — | — | — | |
|
Establish a firing position. While you hold it, spread narrows to a stated cone and range and reload speed improve, each to its own stated ceiling. Taking damage decays the ramp. Bead does not decay while you are inside. | ||||
| New Angle | 2 Beads | — | — | |
|
A fast roll to a new firing position, applying knockback to enemies at contact range as you leave. It carries the Nest ramp intact to the new position. Spends from the highest-Bead enemy. Once per nest. | ||||
Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and — is a spell that states none.