Specializations/Ravager
Ravager
Explicitly: all offense, no apology.
Chainstamina
Spells
| Spell | Tags | Consumes | Falloff |
|---|---|---|---|
| Sweep | — | Standard | |
|
A long-reach horizontal arc that outranges every other melee attack in the game. Grants 1 stamina, or 2 against 3 or more enemies. Standard falloff.
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| Impale | — | Standard | |
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A forward thrust that pierces every enemy in a straight line. Grants 1 stamina per enemy pierced. Standard falloff.
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| Vault | 2 stamina | Steep | |
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Costs 2 stamina. Vaults over an enemy line and lands behind it, striking every enemy you cross. Steep falloff.
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| Shatterpoint | 3 stamina | — | |
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Costs 3 stamina. Breaks 1 target's guard: it takes increased damage from every source, any player, for a duration. That increase counts toward the general Vulnerability bucket. 2 party-wide, oldest first. | |||
| Whirl | 4 stamina | Steep | |
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Costs 4 stamina. A full-circle spin at maximum reach. The nearest enemy takes a guaranteed critical; everything else takes normal damage. Steep falloff. The critical does not fall off.
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| Overreach | the entire stamina pool, best at full | — | |
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Consumes all stamina. Strikes at extreme distance for heavy damage, with a long, exposed recovery. Damage scales per point spent, restoring a flat amount of health per point, to a stated ceiling. | |||
| All Offense | — | — | |
|
Removes your ability to block or dodge for a stated duration. Everything you gave up becomes raw damage at a published fixed rate, and your stamina does not decay while it runs. | |||
Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.