Specializations/Savage
Savage
Two weapons means twice the reasons to charge.
ChainRend8 per enemy
| Spell | Generates |
|---|---|
| Twice the Reasons | 2 Rend |
| Throw Dagger | 1 Rend |
| Spell | Consumes |
|---|---|
| Frenzy | a stated fraction of your maximum health to enter |
| Spread the Wound | half the source stack |
| Exsanguinate | every Rend stack on it |
| Bloodscent | 2 Rend |
Spells
| Spell | Tags | Consumes | Falloff |
|---|---|---|---|
| Twice the Reasons | — | — | |
|
Costs stamina, on a cooldown that holds 2 charges. Each charge launches you at a target and strikes with both weapons on arrival, applying 2 Rend stacks. Storing a charge costs health. | |||
| Ribbons | — | — | |
|
Applies 1 Rend stack with each dagger strike. Each stack ticks for the rest of the fight and restores a flat amount of health per tick. Cap 8 per enemy. | |||
| Frenzy | a stated fraction of your maximum health to enter | — | |
|
Costs a stated fraction of max HP to enter, and a smaller fraction each second to hold. Attack speed and damage rise as your health falls. No refund on release. | |||
| Spread the Wound | half the source stack | Standard | |
|
Copies the highest Rend stack count in a sweep onto every other enemy hit, consuming half the source's stacks, rounded down, minimum 1. Standard falloff on the copy. Will not fire below 2 stacks.
| |||
| Exsanguinate | every Rend stack on it | — | |
|
Consumes every Rend stack on a bleeding target, dealing its full remaining bleed damage at once. The target stops bleeding. | |||
| Throw Dagger | — | — | |
|
Throws the offhand dagger, applying a slow and 1 Rend stack. Charging to that target picks it back up. While airborne, Ribbons applies nothing and Twice the Reasons applies 1 instead of 2. | |||
| Bloodscent | 2 Rend | Shallow | |
|
Charges to the lowest-health enemy in range, chaining on every kill. Each hop has a base range, lengthened by consuming up to 2 Rend stacks from the enemy it leaves. 5 hops.
| |||
Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.