Specializations/Runeknight

Runeknight

A scaredy-cat wizard that wants to get in on the action. Armor reduces ability to cast magic well.

Top tags burst · control · projectile

Chainmana

SpellGenerates
Nervous Bolt2 mana
Sparkplate1 mana
Misfire2 mana
SpellConsumes
Grounded Spark1 mana per second net of regeneration
Sparkplate2 mana
Panic Nova3 mana
Live Wire5 mana
Overchannelthe entire mana pool, best at full

Spells

Spell Tags Consumes Falloff
Nervous Bolt
  • projectile
  • burst
— —

A fast magical bolt with severely limited range that fizzles out well before it reaches most targets. Grants 2 mana, the portion that never made it.

Grounded Spark
  • zone
  • clear
1 mana per second net of regeneration Shallow

Drains 1 mana per second, net of regeneration. Creates a zone underfoot whose radius and damage over time scale with the mana held at cast, to a stated fraction of maximum. 10 enemies, nearest first.

n = enemies in the zone

Sparkplate
  • aura
  • defense
2 mana —

Costs 2 mana and runs a fixed duration. Anything that strikes you in melee takes fixed damage, to a stated ceiling each second, and each attacker punished grants 1 mana.

Panic Nova
  • nova
  • control
3 mana Steep

Costs 3 mana. Applies stagger to everything close to you, then staggers you for a moment. Steep falloff. Below 3 mana it still fires, at reduced radius and with a longer self-stagger.

n = targets hit

Live Wire
  • melee
  • burst
5 mana Steep

Costs 5 mana. A heavy discharge on contact that arcs to 2 further enemies. Steep falloff. 3 bodies per cast, nearest first.

n = bodies struck across the chain

Overchannel
  • buff
  • economy
the entire mana pool, best at full —

Consumes all mana. Full spell range and power for 1 second per point consumed. Costs a stated fraction of max HP each second. Nervous Bolt grants no mana while it runs.

Misfire
  • projectile
  • control
— —

Chat votes during the breather on which of 6 payloads the armour leaks this wave. It fires whenever that payload's own condition is met, and grants 2 mana per cast.

Payload Effect Falloff Cap
Earthing Arc Chains to 2 nearby enemies damage at Steep 3 bodies
Backfire A nova around you that staggers damage at Steep 8 enemies
Slag A zone of molten floor tick damage at Standard 8 enemies
Overpressure A knockback pulse push distance at Steep 8 enemies
Dead Short A single-target silence — 1 target
Sympathetic Discharge 1 charge on every enemy already carrying charge flat 8 enemies, nearest first

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.