Specializations/Ironclad

Ironclad

Beeg axe, no apology, no survivors.

Top tags buff · burst · clear

ChainSunder5 per enemy

SpellGenerates
Wedge1 Sunder stack
Cleave1 Sunder stack to everything it touches
SpellConsumes
Overheadevery Sunder stack on the struck enemy, best at 5
Executioner's Weight2 Sunder from every enemy in the line

Spells

Spell Tags Consumes Falloff
Wedge
  • rider
  • control
— —

Applies 1 Sunder stack with every attack you land, a flat defence reduction the whole party benefits from. It counts toward the general Vulnerability bucket. Cap 5 per enemy.

Cleave
  • cone
  • clear
— Flat

A wide, slow horizontal arc that damages everything in front with no falloff. Applies 1 Sunder stack to everything it touches, whether or not Wedge is slotted. 8 targets per swing.

n = targets hit

Grind
  • aura
  • clear
— Shallow

Hold to keep the axe spinning. Damage climbs each revolution, to a stated ceiling at 8 revolutions. Reduces your movement speed the whole time. Shallow falloff. 8 targets per revolution.

n = targets hit

No Apology
  • buff
  • economy
— —

Costs a stated fraction of max HP each second. While it runs you cannot be knocked back, staggered or interrupted, and your strikes gain penetration.

Overhead
  • ground
  • burst
every Sunder stack on the struck enemy, best at 5 Steep

Consumes every Sunder stack on the enemy you hit. A charged downward slam; damage scales per stack consumed, and the cracked floor damages a small circle. Steep falloff. Best at 5.

n = targets in the splash

Executioner's Weight
  • ground
  • burst
2 Sunder from every enemy in the line Shallow

Consumes 2 Sunder stacks from every enemy in a line, dealing massive damage. Any that carried 2 and sit below the execute threshold die outright. Long recovery. 5 targets, lowest health first.

n = enemies in the line

No Survivors
  • buff
  • economy
— —

Grants 1 rage stack per kill and refreshes its timer, to a ceiling of 8. Swing speed and damage rise while it runs. When it lapses the stacks decay one at a time.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.