Specializations/Shadow
Shadow
Just like shadows: no introduction.
ChainUnseencap of 3
| Spell | Generates |
|---|---|
| Shadowmeld | doubled to 1 Unseen per second |
| Spell | Consumes |
|---|---|
| Silence | 1 Unseen |
| Mark for Death | 3 Unseen |
| No Introduction | all Unseen |
| Exit Wound | all Unseen |
| Cut the Thread | 2 Unseen |
Spells
| Spell | Tags | Consumes | k | Floor |
|---|---|---|---|---|
| Shadowmeld | — | — | — | |
|
While you hold concealment out of direct light you move faster and silently, and the class feature accrual doubles to 1 Unseen per second, ceiling raised from 3 to 6. Direct light halves the rate. | ||||
| Vanish | — | — | — | |
|
Drop out of sight mid-combat. An eviction from every enemy's threat table; on expiry the nearest re-acquires you where you stand. Casting it resets Unseen to 0. | ||||
| Silence | 1 Unseen | — | — | |
|
Strike a caster or special enemy and silence it entirely for a duration. Does not break concealment. | ||||
| Mark for Death | 3 Unseen | — | — | |
|
Designate a target; after a delay it dies, or takes catastrophic damage if it survives that. Does not break concealment. 1 active death mark per caster, 3 party-wide. | ||||
| No Introduction | all Unseen | — | — | |
|
Consumes your entire Unseen bank. The first strike from concealment is a guaranteed critical, base damage scaling per stack consumed, and it makes no sound: nearby enemies do not react. Ends concealment unless it killed. Best at 6. | ||||
| Exit Wound | all Unseen | 0.35 | 40% | |
|
Consumes your entire Unseen bank. Leaving concealment violently tears a hole where you stood; radius and damage both scale per stack consumed. Ends concealment unconditionally.
| ||||
| Cut the Thread | 2 Unseen | — | — | |
|
Strike an enemy currently attacking an ally: an eviction from that ally's threat table, and it cannot re-acquire that ally for a stated duration. Does not break concealment. 3 severed threads per caster, 6 party-wide. | ||||
Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and — is a spell that states none.