Specializations/Shadow

Shadow

Just like shadows: no introduction.

Top tags burst · rider · aura

ChainUnseencap of 3

SpellGenerates
Shadowmelddoubled to 1 Unseen per second
SpellConsumes
Silence1 Unseen
Mark for Death3 Unseen
No Introductionall Unseen
Exit Woundall Unseen
Cut the Thread2 Unseen

Spells

Spell Tags Consumes k Floor
Shadowmeld
  • aura
  • economy

While you hold concealment out of direct light you move faster and silently, and the class feature accrual doubles to 1 Unseen per second, ceiling raised from 3 to 6. Direct light halves the rate.

Vanish
  • buff
  • defense

Drop out of sight mid-combat. An eviction from every enemy's threat table; on expiry the nearest re-acquires you where you stand. Casting it resets Unseen to 0.

Silence
  • rider
  • control
1 Unseen

Strike a caster or special enemy and silence it entirely for a duration. Does not break concealment.

Mark for Death
  • ground
  • burst
3 Unseen

Designate a target; after a delay it dies, or takes catastrophic damage if it survives that. Does not break concealment. 1 active death mark per caster, 3 party-wide.

No Introduction
  • melee
  • burst
all Unseen

Consumes your entire Unseen bank. The first strike from concealment is a guaranteed critical, base damage scaling per stack consumed, and it makes no sound: nearby enemies do not react. Ends concealment unless it killed. Best at 6.

Exit Wound
  • zone
  • clear
all Unseen 0.35 40%

Consumes your entire Unseen bank. Leaving concealment violently tears a hole where you stood; radius and damage both scale per stack consumed. Ends concealment unconditionally.

n = enemies hit

Cut the Thread
  • rider
  • support
2 Unseen

Strike an enemy currently attacking an ally: an eviction from that ally's threat table, and it cannot re-acquire that ally for a stated duration. Does not break concealment. 3 severed threads per caster, 6 party-wide.

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.