Specializations/Shadowdancer

Shadowdancer

Two blades and the footwork to make them both count from behind.

Top tags defense · melee · mobility

ChainExposed5 per enemy · 8 enemies party-wide

SpellGenerates
Behind You1 Exposed on arrival
Both Count1 Exposed per back-arc strike
SpellConsumes
Backstab1 Exposed
Shadow Dance2 Exposed from every target that has them
Both Blades at Onceall 5 Exposed from one enemy
Momentum of the Dance3 Exposed from your current target

Spells

Spell Tags Consumes Falloff
Behind You
  • dash
  • mobility
— —

Teleports you to an enemy's back arc and applies 1 Exposed. It does not path, and geometry cannot block it.

Both Count
  • rider
  • economy
— —

Applies 1 Exposed on each back arc strike, a public state. Any player striking from behind ignores a stated fraction of armour, counting toward the general Vulnerability bucket. 5 per enemy, 8 party-wide.

Backstab
  • melee
  • burst
1 Exposed —

Consumes 1 Exposed for a guaranteed critical from the back arc. Without a stack to spend it is an ordinary strike.

Shadow Dance
  • chain
  • clear
2 Exposed from every target that has them Punishing

Teleports between nearby enemies, striking each from behind. Consumes 2 Exposed from every enemy that has them, doubling that hop. 6 hops. Punishing falloff.

n = enemies struck

Both Blades at Once
  • melee
  • sustain
all 5 Exposed from one enemy —

Consumes all 5 Exposed from one enemy. Deals damage scaling with the stacks spent and heals you a flat amount per stack, to a stated ceiling. It will not fire on a partial stack.

Afterimage
  • summon
  • defense
— —

Summons a decoy. Enemies redirect onto it, which relieves you but not the rest of the party. 1 per caster, 6 party-wide.

Curtain
  • zone
  • defense
— —

Creates a zone of darkness. Inside it you are untargetable and enemies lose track of where you were. 1 per caster, 4 party-wide.

Momentum of the Dance
  • buff
  • mobility
3 Exposed from your current target —

Consumes 3 Exposed from your current target. Resets Behind You immediately and grants a short burst of movement speed.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.