Specializations/Shadowdancer
Shadowdancer
Two blades and the footwork to make them both count from behind.
ChainExposed5 per enemy · 8 enemies party-wide
| Spell | Generates |
|---|---|
| Behind You | 1 Exposed on arrival |
| Both Count | 1 Exposed per back-arc strike |
| Spell | Consumes |
|---|---|
| Backstab | 1 Exposed |
| Shadow Dance | 2 Exposed from every target that has them |
| Both Blades at Once | all 5 Exposed from one enemy |
| Momentum of the Dance | 3 Exposed from your current target |
Spells
| Spell | Tags | Consumes | Falloff |
|---|---|---|---|
| Behind You | — | — | |
|
Teleports you to an enemy's back arc and applies 1 Exposed. It does not path, and geometry cannot block it. | |||
| Both Count | — | — | |
|
Applies 1 Exposed on each back arc strike, a public state. Any player striking from behind ignores a stated fraction of armour, counting toward the general Vulnerability bucket. 5 per enemy, 8 party-wide. | |||
| Backstab | 1 Exposed | — | |
|
Consumes 1 Exposed for a guaranteed critical from the back arc. Without a stack to spend it is an ordinary strike. | |||
| Shadow Dance | 2 Exposed from every target that has them | Punishing | |
|
Teleports between nearby enemies, striking each from behind. Consumes 2 Exposed from every enemy that has them, doubling that hop. 6 hops. Punishing falloff.
| |||
| Both Blades at Once | all 5 Exposed from one enemy | — | |
|
Consumes all 5 Exposed from one enemy. Deals damage scaling with the stacks spent and heals you a flat amount per stack, to a stated ceiling. It will not fire on a partial stack. | |||
| Afterimage | — | — | |
|
Summons a decoy. Enemies redirect onto it, which relieves you but not the rest of the party. 1 per caster, 6 party-wide. | |||
| Curtain | — | — | |
|
Creates a zone of darkness. Inside it you are untargetable and enemies lose track of where you were. 1 per caster, 4 party-wide. | |||
| Momentum of the Dance | 3 Exposed from your current target | — | |
|
Consumes 3 Exposed from your current target. Resets Behind You immediately and grants a short burst of movement speed. | |||
Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.