Specializations/Swordmaster

Swordmaster

Two swords, full plate armor, run in and make sh*t happen.

Top tags burst · clear · melee

ChainCadencecaps at 8

SpellGenerates
OvercommitCadence
Bladestorm1 Cadence per enemy struck per revolution, capped at 3 per second
SpellConsumes
Crosscut2 Cadence
Flurry4 Cadence
No Planall Cadence, best at 8

Spells

Spell Tags Consumes k Floor
Overcommit
  • buff
  • economy

Spend health to bank Cadence instantly, up to 8. Banked Cadence also raises your swing speed. Being knocked back, staggered or interrupted costs several steps rather than the whole bank.

Bladestorm
  • aura
  • clear
0.16 55%

A sustained spin that damages everything around you while you keep moving. Generates 1 Cadence per enemy struck per revolution, up to 3 per second.

n = targets hit

Crosscut
  • cone
  • burst
2 Cadence 0.28 45%

Two slashes in an X, both landing on the same frame on everything in front of you.

n = targets hit

Flurry
  • melee
  • burst
4 Cadence

A rapid multi-hit chain on one target that locks you in place for its duration. The final hit is a guaranteed critical.

No Plan
  • melee
  • sustain
all Cadence, best at 8 0.43 30%

Consumes your entire Cadence bank. A spiralling dual-blade barrage centred on you. Damage scales per step consumed and heals you, capped per cast. Best at 8.

n = targets hit

Make Sh*t Happen
  • dash
  • mobility

Leap to the single densest cluster of enemies on screen and land in the middle of it.

Twin Fang
  • projectile
  • clear
0.23 50%

Throw both swords. They fly out on two diverging arcs and converge back on your hands, striking on both passes. You cannot melee while they are in flight.

n = targets struck on that pass

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.