Specializations/Templar

Templar

Sword raised in faith; shield braced for the moment of judgment.

Top tags sustain · ground · aura

ChainJudgment markscap at 6

SpellGenerates
Judgment1 mark
SpellConsumes
Sentenceexactly 1 mark
Verdictevery active mark

Spells

Spell Tags Consumes k Floor
Judgment
  • ground
  • burst

Mark an enemy. After a delay a pillar of light falls on its position for heavy damage. Generates 1 Judgment mark. A full pool displaces the oldest Consecrate mark, never another Judgment.

Consecrate
  • zone
  • sustain
0.07 60%

Bless the ground beneath you. Enemies inside take steady damage and you and your allies inside slowly heal. An enemy that stands in it 3 continuous seconds gains 1 Judgment mark. At most 1 new mark per second.

n = enemies in the zone

Sentence
  • rider
  • sustain
exactly 1 mark

Consumes exactly 1 Judgment mark. That enemy takes escalating holy damage over a long duration, and every tick heals your lowest-health ally in range. Its tick rate scales with the other marks still standing.

Verdict
  • ground
  • clear
every active mark 0.13 55%

Consumes every active Judgment mark. Each marked enemy takes the same fixed damage. Columns land in sequence.

n = columns catching it

Bulwark of Faith
  • aura
  • defense

Raise the shield. Projectiles aimed at you or at anyone behind you strike an absorb pool that drops when spent, paying into each recipient's Mitigation budget. Protects up to 6 allies in the cone.

Rebuke
  • cone
  • control
0.35 40%

A shield bash in a forward arc. Stagger and briefly stun everything in front of you. Stun duration does not fall off.

n = targets hit

Absolution
  • nova
  • sustain

A burst of light centred on yourself. Heal yourself and nearby allies and cleanse their debuffs. Up to 8 allies. Healing does not fall off.

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.