Specializations/Swordmaster
Swordmaster
Two swords, full plate armor, run in and make sh*t happen.
Chainstamina
| Spell | Generates |
|---|---|
| Overcommit | 1 stamina per step |
| Bladestorm | 1 stamina per enemy struck per revolution |
| Spell | Consumes |
|---|---|
| Crosscut | 2 stamina |
| Flurry | 4 stamina |
| No Plan | the entire stamina pool, best at full |
Spells
| Spell | Tags | Consumes | Falloff |
|---|---|---|---|
| Overcommit | — | — | |
|
Costs a stated fraction of max HP, grants 1 stamina, and repeats to a full pool. Stored stamina raises your swing speed. Being staggered, interrupted or knocked back costs several points, not all. | |||
| Bladestorm | — | Shallow | |
|
A sustained spin that damages everything around you while you keep moving. Grants 1 stamina per enemy struck per revolution. Shallow falloff. At most 3 stamina per second.
| |||
| Crosscut | 2 stamina | Standard | |
|
Costs 2 stamina. Two slashes in an X, both landing at once on everything in front of you. Standard falloff.
| |||
| Flurry | 4 stamina | — | |
|
Costs 4 stamina. A rapid multi-hit chain on one target that locks you in place. The final hit is a guaranteed critical. | |||
| No Plan | the entire stamina pool, best at full | Steep | |
|
Consumes all stamina. A spiralling dual-blade barrage around you; damage scales per point consumed. Heals you for part of the damage dealt, to a stated ceiling. Steep falloff. Best at full.
| |||
| Make Sh*t Happen | — | — | |
|
Leaps to the densest cluster of enemies on screen and lands in the middle of it. | |||
| Twin Fang | — | Standard | |
|
Throws both swords. They fly out on two diverging arcs and converge back on your hands, striking on both passes. Standard falloff per pass. You cannot melee while they fly.
| |||
Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.